November 12, 2003

Tang's Out, Strawberries Are In


Strawberries may boost astronaut performance
Frozen fruit protects rats' brains from harmful rays.

Snacking on strawberries may help astronauts to perform better on long space missions. A daily dose of the frozen fruit boosts brain function in rats exposed to a lab version of cosmic radiation.

From:Nature

Posted by Vanderleun at November 12, 2003 1:58 AM
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"It is impossible to speak in such a way that you cannot be misunderstood." -- Karl Popper N.B.: Comments are moderated and may not appear immediately. Comments that exceed the obscenity or stupidity limits will be either edited or expunged.

Beats the daylights out of this:

http://zapatopi.net/afdb.html

Posted by: Phil Smith at November 12, 2003 9:20 AM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by: Blaise at January 12, 2004 11:31 PM

Clicking an application in the dock should always bring forward an active window. If the user clicks on an open app's icon in the Dock, the application is active and all unminimized windows come along with it. I have found a few problems with windows behaving independently of their application.

Posted by: Gervase at January 12, 2004 11:31 PM

At WWDC, I listened to Apple representatives make some excellent points about taking the time to build a 100%-compliant Aqua application, and I think all developers need to look beyond the code and listen to what the folks at Apple have to say

Posted by: Fulk at January 12, 2004 11:31 PM

To put my money where my mouth is, in each new article I'll build a hypothetical application that illustrates the guidelines I'm covering. Today's application is called "Paint" and will be based on the photo-illustrative icon I created in my last article. Together we will complete each step, and by the end of the project we should have a well-designed, 95%-100% Aqua-compliant application. I'll leave some room for personal preferences and the fact that Apple changes the OS every few months.

Posted by: Giles at January 12, 2004 11:32 PM

In building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.

Posted by: Nicholas at January 12, 2004 11:32 PM

By building an application that takes advantage of Aqua's many facets, you help ensure that your application will not only look good, but have a chance of becoming a raging success. After a new user clicks on the icon of your program, the first thing he or she sees is the application interface. I know that when I review a product, I am very critical of its visual design. I usually have a short time to learn the new software, so design and ease of use are very important. Aside from those who marvel at the beauty of the command line, most users tend to react the same way.

Posted by: Lancelot at January 12, 2004 11:32 PM

This topic is one we will tackle later in this article, but it refers to making sure that your application and the dock aren't fighting it out for supremacy of the screen.

Posted by: Lewis at January 12, 2004 11:33 PM

This is the first thing your users see, and probably the single most important visible part of your application. It is the first chance you have at making an impression and the best chance to help establish your brand.

Posted by: Alveredus at January 12, 2004 11:33 PM

But limit your animations to whatever is required to communicate the necessary information. Avoid annoying animations that discourage ease of use. Ask yourself, "What do I need to show the user, and what is the cleanest way possible to achieve that?" A good example is the Mail application for Mac OS X. Whenever a new message arrives, the Dock icon changes appearance to indicate a changed state.

Posted by: Sander at January 12, 2004 11:33 PM

In building your amazing Aqua application, one of the most important things to consider is the Dock. There are three things your app needs to be "Dock Compliant." Now, I write this knowing that the Dock will be going through some major changes soon, but for the most part, these should still hold true.

Posted by: Venetia at January 12, 2004 11:33 PM